Tuesday, January 1, 2019
How Nexon can save Maplestory from bankruptcy
This is a follow-up to my last post. I wanted to make some points. I am retiring from Maplestory yet again, probably for good this time. I might never see Arcane River but at least I'll try to get my two Tera Burned characters to 5th Job.
Don't get me wrong, Maplestory is not bad. In fact, the way that Nexon added so many fun theme areas into the game and reintroduced some older areas back into Maplestory by giving them adventures of their own(Kerning Tower, Fantasy Theme Park, Omega Sector and Korean Folk Town to name a few) as well as add new theme dungeons(like the Afterlands, where completing the quest by getting all 12 keys will give you a box with four totems, making it possible to get good totems before Level 100) makes this game so wonderful. I know people just grind monsters and never touch the quests but these theme quests are a nice fresh alternative. I enjoyed FriendStory when it was open at Level 33 long ago and even though it's now open at Level 100, it's still fun to watch the high school anime counterparts of the Black Wings and Cygnus Knights and the PC's reaction to them is just as adorable... though it's a shame Kinesis is called out on this, I think they could have added some dialogue changes for his class.
However, the problem is that Nexon is getting too mean. In the last post, I talked about the insane impossibility of getting a Genesis Weapon and cleansing it to unlock its ultimate power. This is why I am quitting yet again. Nexon needs to understand that not everyone spends their entire lives on MapleStory. People need to eat, bathe and sleep, you know. In fact, I think Korea's government might have policies forbidding people to play games past midnight, why don't they? China does.
But societial issues aside, this needs to stop. Surely Nexon has seen the gaming landscape today - it's a landscape where people want to get to Level 1000 in two days so they can quit playing the game and go to the next JRPG. It's all instant ramen, not the slow-cooked teriyaki that dominated the past. They have to understand that they may be a God Game, but they aren't the only God Game and if their worshippers are asked to do 12 impossible things in one second, those people are going to drop their loads of sh*t on the altar of Nexon and start flocking to Square-Enix and bow before the God Game of Final Fantasy XIV or Kingdom Hearts Union X instead which are much more generous.
I'm not demanding that Nexon nerfs all of its content until even a twelve-year old with three hours of after-school activity and thus only 4 hours of gaming each evening can get to max level and beat the Black Mage after two hours of grinding from Level 10. No, not at all! But they need to nerf their end game content. This is the problem with MMOs, they tend to suffer from power creep, and because of this the Gods assume that everyone can become gods in seconds and they'd be wrong. That thinking will cost Maplestory its life as everyone who used to enjoy the game gets disillusioned and drops out and deletes their accounts in rage and starts booting up Dragon Quest XI.
Maplestory needs to give more content for low-level players as well as high-level players. The Genesis Weapons need to be fixed. Let players go in as a party with all of their equipment so they can do enough damage and make it so that the final hit is the one that counts to promote repeat raids. Also, for these missions alone, give them a death count of 255 so they have a chance because you can only fight these bosses once per day, so it's not fair that you die and have to wait until tomorrow. That's a dead character until then.
Another thing they should do is probably go the way of Wizard101 and eliminate monster grinding for EXP, forcing people to do quests to get enough EXP. I know it's harsh but you won't get anyone playing your awesome theme stories if players just go to Kerning Tower and Omega Sector just to camp in areas and kill mobs.
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